User Interface Musts


Just like any other design process in the world, there are standards, principles, and elements one should abide to, specifically for business purposes in UI design!  Think about good, yet functional technology like the iPhone.  Smartphones are staples in today’s digital age, especially knowingly enough we live in the United States, a developed country.  The main point is that many of us use them, at least.  However what makes user interference and experience so important, especially in products like the iPhone?

Well, to get you started off with an idea why, it is because we want to be able to enjoy products visually, but be able to know how to handle all of those functions.  There are some things to consider about UI and UX.

1. How do you format your content?

Creating layouts for your website, app, page, etc. is extremely important.  This is essential to the process of making UI and UX.  Without making sketches or creating a list of ideas, shapes, figures, color, and so forth will get you lost as to how you even want the end-product to look.

2. Text and Image Size


Content is important and text copy is bound to be a part of the page you’re looking at.  There are websites, apps, or pages that are completely visual, but most of the time you will have to read information, then you can enjoy pictures later.  It’s important to consider the size of your headlines, subheads, and body copy.  Afterwards, playing with image size can make it easier for you to place around text.  This depends, obviously, if you are creating designs on a desktop or mobile view.  This also depends on you as the designer, you have to work with both image and text and figure out size.  Be careful with drawing too much attention through more MULTIPLE size differences.

2. Contrast

A lot of this has to do with color because contrast is about “difference.”  Specifically, contrast deals with the differences between two or more objects, and so forth.  However, you need to realize that there should be a sufficient amount of contrast, or else your objects (or other types of elements) will look out of place once you step back and glimpse at your design.